![]() Developed using Nightdive's Kex Engine running parallel with the game's native Id-Tech 2 engine, this remaster featured the usual litany of graphical updates, expanded settings for modern hardware and various forms of input support - including Gyro aiming support for the Switch and PS versions. On August 19, 2021, Quake received a remaster co-developed by Nightdive Studios and MachineGames on Steam note released as a free update for its existing store listing, PlayStation 4, Xbox One and Nintendo Switch, with Playstation 5 and Xbox Series versions upcoming. These releases are licensed under the GNU General Public License v2+. On October 11, 2006, in order to celebrate Quake's 10th anniversary, John Romero released the source code for the game's maps. This release led to many projects that were aimed to beef up what the engine could do, leading to projects such as DarkPlaces, FTEQW, QuakeSpasm and engoo, and games such as Nexuiz and Xonotic, as well as allowing highly complex Quake mods such as Arcane Dimensions to exist. ![]() Like most games by Id Software, Quake saw the release of its source code on December 21, 1999. It's modelled after the Game Mod Arcane Dimensions, with Ranger going through many 2-to-3-level-long areas (the pack itself being nearly 16-level long) to collect pieces to unlock the way to defeat one of Quake's main generals once and for all. Episode 6: Dimension of the Machine, another addon, this time bundled with the 2021 remaster (see below).As a separate episode, it tells a linear story, and it's 8-level short. Episode 5: Dimension of the Past, a free, small Mission-Pack Sequel created by MachineGames to celebrate the game's 20th anniversary.The pack returns to the episodic storytelling of Quake with two straightforward episodes accounting for 16 levels, five "new" weapons (which are just variations of the Nailgun, Super Nailgun -both get Lava variations-, Grenade Launcher, Rocket Launcher -both get multi-projectile variations-, and the Thunderbolt -which gets an explosion-based Plasma Gun-). 2: Dissolution of Eternity by Rogue Entertainment, set after the events of Armagon, eschews all the additions of Armagon as well as secret levels, and takes place in a battle through time that sees Ranger going back and forth to finish the instigator of the whole series. Unlike Quake, its story is told linearly. The pack adds sixteen levels, three new weapons (the Mjölnir, the Laser Cannon and the Proximity Mine Launcher) and three new enemies (Centroid, Gremlin and Spike Mine) as well as the eponymous Final Boss. 1: Scourge of Armagon by Hipnotic Entertainment, set after the events of the game, saw Ranger coming back to Earth only to discover that once again one of Quake's generals has found a way to infiltrate into our world. The game saw several add-ons expanding upon the story of the game and/or adding enemies, weapons and items: All of this put together has made Quake one of the longest-lived games ever made. Quake is also notable for jump-starting the phenomena of speedrunning and machinima.Ĭoming on the heels of Quake is QuakeWorld, a mod that contained basically the first networking code designed specifically to combat the types of lag caused by Internet play and pretty much created online gaming as we now know it. Built for modding, id freely distributed scripting, design and mapping tools that spawned a practically infinite stream of fanmade content including, notably, Team Fortress 1, which went on to spawn two sequels, Team Fortress Classic and Team Fortress 2. The game's engine was renowned for its ability to create a fully polygonal three-dimensional world, populated with enemies and objects constructed using the same polygons and all animated smoothly, at a time when most games still used sprites in some fashion, such as for enemies or pickups. Of course, the story was once more just a basic framework for an adrenaline-packed onslaught of vicious monsters to be blown apart.Īs id Software's follow-up to Doom, this game is another big step forward in their graphics capabilities. The player, now the last surviving member of his unit, must single-handedly blow them all to bits. The game has the Heroic Mime Protagonist (called "Ranger" in Quake III: Arena) going through four worlds collecting lost runes to fight against an Eldritch Abomination after a military experiment into teleportation went awry and caused an interdimensional demon invasion. It was also released on Sega Saturn (December 2, 1997), Amiga (January 1, 1998) and Nintendo 64 (March 24, 1998). ![]() An Open GL version was released on January 22, 1997, while a version tailor-made for Microsoft Windows was released on March 11, 1997. It began development as a free-roaming RPG, but it switched to a First-Person Shooter, like id's previous series, Doom. Quake is the first game in the eponymous Quake series, and was released on July 2, 1996, for MS-DOS. ![]()
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